Wednesday, July 6, 2011

Getting ready for a quest


     When the time comes to venture off into some unconquered land, it is good to be prepared. Nothing spoils a quest more than an"Inventory Full" message or death due to being potionless. As your character packs up to move out, here are a few tips to smoother questing.
     First, check on slot availability. Press "I" for the inventory. On the right hand side there are two tabs. By selecting the lower tab, it puts the inventory into a list and conveniently notes the amount of free spaces. If there are only a few spots left, unload before pressing on.
      Ammo shortages during a battle spell certain death. Check to see that there are plenty of arrows, bolts, darts or whatever ranged weapon you carry. Don't have a ranged weapon? Consider picking one up for emergencies. A questing hero may be able to hack and slash with the best of them, but may fall in battle if the enemy is shooting from higher ground.
Got healing? Even clerics should have some back up way to heal themselves (or others) in desperate times where a shrine can't be found. Potions, wands, scrolls, cloaks and many other possibilities will give the character a safety net.
Weapons become worn and broken, especially if ooze is around. Having a ooze bane weapon in your back pack is always a plus, but if you don't have one, keeping a crummy weapon you really don't care about to fight ooze is a must.
Having all the spell components needed to cast spells is another important part of preparation. Not a spell caster? What about a healing kit? You can't save fallen members of your party lying unconscious on the ground without it. Comes in handy in an emergency.
Those are just a few suggestions to check before heading out into the wilderness. Being ready makes the game so much more enjoyable, so pack your crates, barrels and backpacks and go on a quest!

Tuesday, July 5, 2011

Late Welcome

Hello to everyone in the Sarcophagus Smashers. I know its a little late to be welcoming you but this is my first of many blogs. I'm sure that people have covered a lot of what I'm going to say to you but I will do my best to talk about different things. For this blog I want to specifically talk about one part of the things that you use. Trinkets. It took me a long time to find a trinket. When I found my first trinket, I was in the later parts of the Stormreach Harbor. It took me a while to find my first trinket obviously but I think it was worth it because it added 5 hitpoints to my total hitpoints and had a +1 enhancement bonus. I know that there are many more different kinds of trinkets out there so you probobly won't get the same kind I did. What kind of trinkets have you seen, used, or are using now? Leave me a comment, I would love to hear from you. Happy questing!!!! :)

Enhancing stats

Nobody is perfect, including DDO characters! Trying to build a well rounded player is a challenge and it no doubt often leaves the newly created character with some low spots. To help us along, DDO has a variety of stat boosting accessories sure to please even the fusiest of questers. Helmets, rings, bracers, belts, armor and trinkets are one way to give a little boost to weaker attributes or an extra boot to already great stats.
Let's say you really want to be stronger. Since there is no DDO gym to pump you up, your character comes across some +1 Ogre Gloves. Put them on and poof, the character has a +1 addition to their strength. A few quests later your character comes across +1 Ogre Bracers. After equipping them the character still only has a +1 strength bonus. Hmmmm.....
While enhancements give players a boost, the wearable ones don't stack. To further increase attributes past the wearable stuff there are a couple of options. Spells and potions can be a shorterm fix when a player needs (or wants) to increase their power in some shape or form. There are also tomes that can be purchased through the DDO Store. Those will increase the specific attributes according to their label. These are permanent increases bound to your character. And lastly, the enhancements that can be increases through skill points. Check with your classes trainer to see which enchantments are available.

Monday, July 4, 2011

Guild member of the week

Congrats to Healderon, a level six cleric and Sarcophagus Smasher Guild Member. Over the past week, this member has increased in level and in turn, helped earn guild renown for all of us. Thank you for your dedicated questing.
Each week, one of our guild members will be recognized here and sent a little bit of Platinum to help with expenses. It is just a little something to let guild members know that their questing is noticed and appreciated.
Good job to a fellow cleric!
We would love to hear from you, (even if you are not a guild member!). Any questions or comments can be left here and one of the guild officers will reply :)

Sunday, July 3, 2011

Using the right weapon in battle

A variety of weapons appear in chests and are given as rewards. This allows players to carry multiple kinds of weapons and equipment for different kinds of battles. For example, when fighting sahuagin, a Humanoid Bane weapon will inflict additional bonus damage to the monsters, making it easier to beat them down. Fire weapons and cold weapons will also do additional damage to many creatures, but the bane weapons are more "monster specific" and will usually inflict the greatest damage.
Cold monsters, like an ice memphit, will take extra damage from a weapon with fire. And just the opposite, a fire monster will take extra damage when hit by a cold weapon.
There are lots of different types of bane weapons and some types are self explanatory, like elf bane works well against elves. Evil outsider bane works well against hell hounds, however so does cold or ice.
Bane weapons aren't always easy to come by, so a back up like a fire, cold, electric or acid weapons are always nice to have.

Saturday, July 2, 2011

July Festivult 2011 is here!

You may have noticed something new in your treasure chests recently. Copper, Silver and Gold Festival Coins are waiting to be claimed in dungeons everywhere. So what do you with the new found loot? Trade it in to the Jester.
The coins will be available through July 17th. The Jester will be lingering in multiple locations starting July 11, 2011. Festival coins can be turned in for reward to the Jester in The Harbor. He will also be in the Houses of Kundarak, Jorasco, Phiarlan and Deneith.
The more quests completed, the more coins will be earned. So get out there and quest!

Friday, July 1, 2011

On sale now!

The DDO Store is running a 20% off sale on XP potions and 30% off on the coveted 32 point build. The XP potions are handy, especially if you are impatient with the climb up the "level ladder".  They are available in a variety of strengths and time durations. A three hour XP Potion with a 10% boost is 48 points and they go up from there. The potions automatically pause while in public areas and when you are logged out.
The 32 point build puts any new character at an advantage, giving the character creator eight more points to play with. This one comes with a hefty price tag of  1047 points. You can still build a great character with a 24 point build, but for those power seekers also looking for a good deal now is the time!
Another sale that is going on is the Double Points on the biggest point pack. For $49.99 buyers get the 3100 DDO Points plus a bonus of 3800. That's a lot of DDO Points!